//
//  AppDelegate.swift
//  NavgationDemo
//
//  Created by 肖伟华 on 2021/11/28.
//

import UIKit
import GKNavigationBarSwift

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?
    
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        
        GKConfigure.awake()
        
        GKConfigure.setupCustom { (configure) in
            configure.gk_translationX = 15
            configure.gk_translationY = 20
            configure.gk_scaleX = 0.90
            configure.gk_scaleY = 0.92
            configure.gk_navItemLeftSpace = 0
            configure.gk_navItemRightSpace = 0

            configure.shiledItemSpaceVCs = ["TZ"]
            configure.shiledItemSpaceVCs = ["TZ"]
        }
        
        if #available(iOS 15.0, *) {
            UITableView.appearance().sectionHeaderTopPadding = 0;
        }

        if #available(iOS 13.0, *) {
            window?.overrideUserInterfaceStyle = .light
        } else {
            // Fallback on earlier versions
        }
        return true
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }


}

